<levelskin>
	// this contains the base bitmaps and stuff for the level skin

	<resort>
		<dirt bitmap="assets/graphics/skin/resort/dirt.png" alphamap="assets/graphics/skin/resort/dirt-alpha.png" />
		<discoveredfakegrass bitmap="assets/graphics/skin/resort/discovered_dirt.png" alphamap="assets/graphics/skin/resort/discovered_dirt-alpha.png" />
		<discoveredfakerock bitmap="assets/graphics/skin/resort/discovered_rock.png" alphamap="assets/graphics/skin/resort/discovered_rock-alpha.png" />
		<rock bitmap="assets/graphics/skin/resort/rock.png" alphamap="assets/graphics/skin/resort/rock-alpha.png" />
		<superrock bitmap="assets/graphics/skin/resort/superrock.png" alphamap="assets/graphics/skin/factory/superrock-alpha.png" />
		<ladder bitmap="assets/graphics/skin/resort/ladder.png" />
		<escapeladder bitmap="assets/graphics/skin/resort/escape_ladder.png" />
		<lava bitmap="assets/graphics/skin/resort/lava.png" alphamap="assets/graphics/skin/resort/lava-alpha.png" />
		<monkeybars bitmap="assets/graphics/skin/resort/monkeybars.png" alphamap="assets/graphics/skin/resort/monkeybars-alpha.png"/>
		<lavabubbles bitmap="assets/graphics/bubble.png" alphamap="assets/graphics/bubble-alpha.png" />

		<editor_tiles bitmap="assets/graphics/skin/resort/tilebank.png"
						alphamap="assets/graphics/skin/resort/tilebank-alpha.png"/>

		<editor_tiles_ui bitmap="assets/graphics/skin/resort/tilebank_ui.jpg"/>

		<ice bitmap="assets/graphics/skin/resort/ice.png" alphamap="assets/graphics/skin/resort/ice-alpha.png" />
		<moving_platform bitmap="assets/graphics/skin/resort/movingplatform.png" alphamap="assets/graphics/skin/resort/movingplatform-alpha.png" />
		<water bitmap="assets/graphics/skin/resort/water.png" alphamap="assets/graphics/skin/resort/dirt-alpha.png" />

		<crumbling>
			<animator _extends="/animations/resort_crumbling" />
			<sfx _extends="/sfx/crumbling" />
		</crumbling>

		<dig0 bitmap="assets/graphics/digalpha0.png" />
		<dig1 bitmap="assets/graphics/digalpha1.png" />
		<dig2 bitmap="assets/graphics/digalpha2.png" />

		<background>
			<simple _class="SimpleMapBackgroundObject">
				<bitmap bitmap="assets/graphics/skin/resort/res_bkg.jpg" />
				<position x="0" y="0" />
				<velocity x="0" y="0" />
			</simple>
			<simple _class="SimpleMapBackgroundObject" donttilex="1" donttiley="1">
				<bitmap bitmap="assets/graphics/skin/resort/res_cloud1.png" alphamap="assets/graphics/skin/resort/res_cloud1_alpha.png"/>
				<position x="24" y="45" />
				<velocity x="-0.7" y="0" />
			</simple>
			<simple _class="SimpleMapBackgroundObject" donttilex="1" donttiley="1">
				<bitmap bitmap="assets/graphics/skin/resort/res_cloud2.png" alphamap="assets/graphics/skin/resort/res_cloud2_alpha.png"/>
				<position x="176" y="8" />
				<velocity x="-0.7" y="0" />
			</simple>
			<simple _class="SimpleMapBackgroundObject" donttilex="1" donttiley="1">
				<bitmap bitmap="assets/graphics/skin/resort/res_cloud3.png" alphamap="assets/graphics/skin/resort/res_cloud3_alpha.png"/>
				<position x="378" y="83" />
				<velocity x="-0.7" y="0" />
			</simple>
			<simple _class="SimpleMapBackgroundObject" donttilex="1" donttiley="1">
				<bitmap bitmap="assets/graphics/skin/resort/res_cloud4.png" alphamap="assets/graphics/skin/resort/res_cloud4_alpha.png"/>
				<position x="492" y="8" />
				<velocity x="-0.7" y="0" />
			</simple>
            <simple _class="SimpleMapBackgroundObject" donttiley="1">
				<bitmap bitmap="assets/graphics/skin/resort/res_trees.jpg" alphamap="assets/graphics/skin/resort/res_trees_alpha.png" />
				<position x="0" y="103" />
				<velocity x="0" y="0" />
			</simple>
		</background>
		
		<agent _class="Agent" name="tikiman">
			<animator _extends="/animations/tikiman" />
			<sfx _extends="/sfx/tikiman" />
			<granny_dead_msg>Туземец лишил Бабулю чувств.</granny_dead_msg>
		</agent>
		
		<superagent _class="SuperAgent" name="gorilla">
			<animator _extends="/animations/gorilla" />
			<sfx _extends="/sfx/gorilla" />
			<granny_dead_msg>Ай-ай-ай. Эта горилла одурачила тебя!</granny_dead_msg>
		</superagent>
	</resort>


	<jungle>
		<dirt bitmap="assets/graphics/skin/jungle/dirt.png" alphamap="assets/graphics/skin/jungle/dirt-alpha.png" />
		<discoveredfakegrass bitmap="assets/graphics/skin/jungle/discovered_dirt.png" alphamap="assets/graphics/skin/jungle/discovered_dirt-alpha.png" />
		<discoveredfakerock bitmap="assets/graphics/skin/jungle/discovered_rock.png" alphamap="assets/graphics/skin/jungle/discovered_rock-alpha.png" />
		<rock bitmap="assets/graphics/skin/jungle/rock.png" alphamap="assets/graphics/skin/jungle/rock-alpha.png" />
		<superrock bitmap="assets/graphics/skin/jungle/superrock.png" alphamap="assets/graphics/skin/factory/superrock-alpha.png" />
		<ladder bitmap="assets/graphics/skin/jungle/ladder.png" />
		<escapeladder bitmap="assets/graphics/skin/resort/escape_ladder.png" />
		<lava bitmap="assets/graphics/skin/resort/lava.png" alphamap="assets/graphics/skin/resort/lava-alpha.png" />
		<monkeybars bitmap="assets/graphics/skin/resort/monkeybars.png" alphamap="assets/graphics/skin/resort/monkeybars-alpha.png"/>
		<lavabubbles bitmap="assets/graphics/bubble.png" alphamap="assets/graphics/bubble-alpha.png" />

		<ice bitmap="assets/graphics/skin/resort/ice.png" alphamap="assets/graphics/skin/resort/ice-alpha.png" />
		<moving_platform bitmap="assets/graphics/skin/resort/movingplatform.png" alphamap="assets/graphics/skin/resort/movingplatform-alpha.png" />
		<water bitmap="assets/graphics/skin/jungle/water.png" alphamap="assets/graphics/skin/jungle/water-alpha.png" />

		<crumbling>
			<animator _extends="/animations/jungle_crumbling" />
			<sfx _extends="/sfx/crumbling" />
		</crumbling>

		<dig0 bitmap="assets/graphics/digalpha0.png" />
		<dig1 bitmap="assets/graphics/digalpha1.png" />
		<dig2 bitmap="assets/graphics/digalpha2.png" />

		<editor_tiles bitmap="assets/graphics/skin/jungle/tilebank.png"
						alphamap="assets/graphics/skin/jungle/tilebank-alpha.png"/>

		<editor_tiles_ui bitmap="assets/graphics/skin/jungle/tilebank_ui.jpg"/>

		<background>
			<simple _class="SimpleMapBackgroundObject">
				<bitmap bitmap="assets/graphics/skin/jungle/jungle.jpg" />
				<position x="0" y="0" />
				<velocity x="0" y="0" />
			</simple>
			<sprinkler _class="MapBackgroundSprinkler">
				<class>leaf</class>
				<time>10</time>
				<wind>0.5</wind>
				<sinspeed>0.5</sinspeed>
				<frames>
					<1 bitmap="assets/graphics/skin/jungle/leaf01.png" alphamap="assets/graphics/skin/jungle/leaf01_alpha.png" />
					<2 bitmap="assets/graphics/skin/jungle/leaf02.png" alphamap="assets/graphics/skin/jungle/leaf02_alpha.png" />
					<3 bitmap="assets/graphics/skin/jungle/leaf03.png" alphamap="assets/graphics/skin/jungle/leaf03_alpha.png" />
					<4 bitmap="assets/graphics/skin/jungle/leaf02.png" alphamap="assets/graphics/skin/jungle/leaf02_alpha.png" />
					<5 bitmap="assets/graphics/skin/jungle/leaf01.png" alphamap="assets/graphics/skin/jungle/leaf01_alpha.png" />
					<6 bitmap="assets/graphics/skin/jungle/leaf04.png" alphamap="assets/graphics/skin/jungle/leaf04_alpha.png" />
					<7 bitmap="assets/graphics/skin/jungle/leaf05.png" alphamap="assets/graphics/skin/jungle/leaf05_alpha.png" />
					<8 bitmap="assets/graphics/skin/jungle/leaf04.png" alphamap="assets/graphics/skin/jungle/leaf04_alpha.png" />
				</frames>
			</sprinkler>
		</background>
		
		<agent _class="Agent" name="tikiman">
			<animator _extends="/animations/tikiman" />
			<sfx _extends="/sfx/tikiman" />
			<granny_dead_msg>Туземец лишил Бабулю чувств.</granny_dead_msg>
		</agent>
		
		<superagent _class="SuperAgent" name="gorilla">
			<animator _extends="/animations/gorilla" />
			<sfx _extends="/sfx/gorilla" />
			<granny_dead_msg>Ай-ай-ай. Эта горилла одурачила тебя!</granny_dead_msg>
		</superagent>
	</jungle>


	<factory>
		<dirt bitmap="assets/graphics/skin/factory/dirt.png" alphamap="assets/graphics/skin/factory/dirt-alpha.png" />
		<discoveredfakegrass bitmap="assets/graphics/skin/factory/discovered_dirt.png" alphamap="assets/graphics/skin/factory/discovered_dirt-alpha.png" />
		<discoveredfakerock bitmap="assets/graphics/skin/factory/discovered_rock.png" alphamap="assets/graphics/skin/factory/discovered_rock-alpha.png" />
		<rock bitmap="assets/graphics/skin/factory/rock.png" alphamap="assets/graphics/skin/factory/rock-alpha.png" />
		<superrock bitmap="assets/graphics/skin/factory/superrock.png" alphamap="assets/graphics/skin/factory/superrock-alpha.png" />
		<ladder bitmap="assets/graphics/skin/factory/ladder.png" />
		<escapeladder bitmap="assets/graphics/skin/resort/escape_ladder.png" />
		<lava bitmap="assets/graphics/skin/factory/lava.png" alphamap="assets/graphics/skin/factory/lava-alpha.png" />
		<monkeybars bitmap="assets/graphics/skin/resort/monkeybars.png" alphamap="assets/graphics/skin/resort/monkeybars-alpha.png"/>
		<lavabubbles bitmap="assets/graphics/bubble.png" alphamap="assets/graphics/bubble-alpha.png" />

		<ice bitmap="assets/graphics/skin/resort/ice.png" alphamap="assets/graphics/skin/resort/ice-alpha.png" />
		<moving_platform bitmap="assets/graphics/skin/resort/movingplatform.png" alphamap="assets/graphics/skin/resort/movingplatform-alpha.png" />
		<water bitmap="assets/graphics/skin/factory/water.png" alphamap="assets/graphics/skin/factory/dirt-alpha.png" />

		<crumbling>
			<animator _extends="/animations/factory_crumbling" />
			<sfx _extends="/sfx/crumbling" />
		</crumbling>

		<dig0 bitmap="assets/graphics/digalpha0.png" />
		<dig1 bitmap="assets/graphics/digalpha1.png" />
		<dig2 bitmap="assets/graphics/digalpha2.png" />

		<editor_tiles bitmap="assets/graphics/skin/factory/tilebank.png"
						alphamap="assets/graphics/skin/factory/tilebank-alpha.png"/>

		<editor_tiles_ui bitmap="assets/graphics/skin/factory/tilebank_ui.jpg"/>

		<background>
			<simple _class="SimpleMapBackgroundObject">
				<bitmap bitmap="assets/graphics/skin/factory/factory.jpg" />
				<position x="0" y="0" />
				<velocity x="0" y="0" />
			</simple>

			
			<anim _class="AnimatedMapBackgroundObject">
				<frames>
					<0 bitmap="assets/graphics/skin/factory/factory_red_glow.png" alphamap="assets/graphics/skin/factory/factory_red_glow_alpha.png" />
					<1 bitmap="assets/graphics/skin/factory/factory_red_glow.png" alphamap="assets/graphics/skin/factory/factory_red_glow_alpha.png" />
					<2 bitmap="assets/graphics/skin/factory/factory_red_glow.png" alphamap="assets/graphics/skin/factory/factory_red_glow_alpha.png" />
					<3 bitmap="assets/graphics/skin/factory/factory_red_glow.png" alphamap="assets/graphics/skin/factory/factory_red_glow_alpha.png" />
					<4 bitmap="assets/graphics/skin/factory/factory_red_glow.png" alphamap="assets/graphics/skin/factory/factory_red_glow_alpha.png" />
					<5 bitmap="assets/graphics/skin/factory/factory_red_glow.png" alphamap="assets/graphics/skin/factory/factory_red_glow_alpha.png" />
					<6 bitmap="assets/graphics/skin/factory/factory_red_glow.png" alphamap="assets/graphics/skin/factory/factory_red_glow_alpha.png" />
					<7 bitmap="assets/graphics/skin/factory/factory_red_glow.png" alphamap="assets/graphics/skin/factory/factory_red_glow_alpha.png" />
					<8 bitmap="assets/graphics/skin/factory/factory_red_glow.png" alphamap="assets/graphics/skin/factory/factory_red_glow_alpha.png" />
					<9 bitmap="assets/graphics/skin/factory/factory_red_glow.png" alphamap="assets/graphics/skin/factory/factory_red_glow_alpha.png" />
				</frames>
				<position x="82" y="323" />
				<animpause>60</animpause>
			</anim>

			<anim _class="AnimatedMapBackgroundObject">
				<frames>
					<0 bitmap="assets/graphics/skin/factory/factory_blue_glow.png" alphamap="assets/graphics/skin/factory/factory_blue_glow_alpha.png" />
					<1 bitmap="assets/graphics/skin/factory/factory_blue_glow.png" alphamap="assets/graphics/skin/factory/factory_blue_glow_alpha.png" />
					<2 bitmap="assets/graphics/skin/factory/factory_blue_glow.png" alphamap="assets/graphics/skin/factory/factory_blue_glow_alpha.png" />
					<3 bitmap="assets/graphics/skin/factory/factory_blue_glow.png" alphamap="assets/graphics/skin/factory/factory_blue_glow_alpha.png" />
					<4 bitmap="assets/graphics/skin/factory/factory_blue_glow.png" alphamap="assets/graphics/skin/factory/factory_blue_glow_alpha.png" />
					<5 bitmap="assets/graphics/skin/factory/factory_blue_glow.png" alphamap="assets/graphics/skin/factory/factory_blue_glow_alpha.png" />
					<6 bitmap="assets/graphics/skin/factory/factory_blue_glow.png" alphamap="assets/graphics/skin/factory/factory_blue_glow_alpha.png" />
					<7 bitmap="assets/graphics/skin/factory/factory_blue_glow.png" alphamap="assets/graphics/skin/factory/factory_blue_glow_alpha.png" />
					<8 bitmap="assets/graphics/skin/factory/factory_blue_glow.png" alphamap="assets/graphics/skin/factory/factory_blue_glow_alpha.png" />
					<9 bitmap="assets/graphics/skin/factory/factory_blue_glow.png" alphamap="assets/graphics/skin/factory/factory_blue_glow_alpha.png" />
				</frames>
				<position x="519" y="323" />
				<animpause>60</animpause>
				<initpause>40</initpause>
			</anim>

			<anim _class="AnimatedMapBackgroundObject">
				<frames>
					<0 bitmap="assets/graphics/skin/factory/factory_smoke1_00.png" alphamap="assets/graphics/skin/factory/factory_smoke1_00_alpha.png" />
					<1 bitmap="assets/graphics/skin/factory/factory_smoke1_01.png" alphamap="assets/graphics/skin/factory/factory_smoke1_01_alpha.png" />
					<2 bitmap="assets/graphics/skin/factory/factory_smoke1_02.png" alphamap="assets/graphics/skin/factory/factory_smoke1_02_alpha.png" />
					<3 bitmap="assets/graphics/skin/factory/factory_smoke1_03.png" alphamap="assets/graphics/skin/factory/factory_smoke1_03_alpha.png" />
					<4 bitmap="assets/graphics/skin/factory/factory_smoke1_04.png" alphamap="assets/graphics/skin/factory/factory_smoke1_04_alpha.png" />
					<5 bitmap="assets/graphics/skin/factory/factory_smoke1_05.png" alphamap="assets/graphics/skin/factory/factory_smoke1_05_alpha.png" />
					<6 bitmap="assets/graphics/skin/factory/factory_smoke1_06.png" alphamap="assets/graphics/skin/factory/factory_smoke1_06_alpha.png" />
					<7 bitmap="assets/graphics/skin/factory/factory_smoke1_07.png" alphamap="assets/graphics/skin/factory/factory_smoke1_07_alpha.png" />
					<8 bitmap="assets/graphics/skin/factory/factory_smoke1_08.png" alphamap="assets/graphics/skin/factory/factory_smoke1_08_alpha.png" />
					<9 bitmap="assets/graphics/skin/factory/factory_smoke1_09.png" alphamap="assets/graphics/skin/factory/factory_smoke1_09_alpha.png" />
					<10 bitmap="assets/graphics/skin/factory/factory_smoke1_10.png" alphamap="assets/graphics/skin/factory/factory_smoke1_10_alpha.png" />
					<11 bitmap="assets/graphics/skin/factory/factory_smoke1_11.png" alphamap="assets/graphics/skin/factory/factory_smoke1_11_alpha.png" />
					<12 bitmap="assets/graphics/skin/factory/factory_smoke1_12.png" alphamap="assets/graphics/skin/factory/factory_smoke1_12_alpha.png" />
					<13 bitmap="assets/graphics/skin/factory/factory_smoke1_13.png" alphamap="assets/graphics/skin/factory/factory_smoke1_13_alpha.png" />
				</frames>
				<position x="270" y="150" />
				<animpause>53</animpause>
				<initpause>40</initpause>
			</anim>

			<anim _class="AnimatedMapBackgroundObject">
				<frames>
					<0 bitmap="assets/graphics/skin/factory/factory_smoke1_00.png" alphamap="assets/graphics/skin/factory/factory_smoke1_00_alpha.png" />
					<1 bitmap="assets/graphics/skin/factory/factory_smoke1_01.png" alphamap="assets/graphics/skin/factory/factory_smoke1_01_alpha.png" />
					<2 bitmap="assets/graphics/skin/factory/factory_smoke1_02.png" alphamap="assets/graphics/skin/factory/factory_smoke1_02_alpha.png" />
					<3 bitmap="assets/graphics/skin/factory/factory_smoke1_03.png" alphamap="assets/graphics/skin/factory/factory_smoke1_03_alpha.png" />
					<4 bitmap="assets/graphics/skin/factory/factory_smoke1_04.png" alphamap="assets/graphics/skin/factory/factory_smoke1_04_alpha.png" />
					<5 bitmap="assets/graphics/skin/factory/factory_smoke1_05.png" alphamap="assets/graphics/skin/factory/factory_smoke1_05_alpha.png" />
					<6 bitmap="assets/graphics/skin/factory/factory_smoke1_06.png" alphamap="assets/graphics/skin/factory/factory_smoke1_06_alpha.png" />
					<7 bitmap="assets/graphics/skin/factory/factory_smoke1_07.png" alphamap="assets/graphics/skin/factory/factory_smoke1_07_alpha.png" />
					<8 bitmap="assets/graphics/skin/factory/factory_smoke1_08.png" alphamap="assets/graphics/skin/factory/factory_smoke1_08_alpha.png" />
					<9 bitmap="assets/graphics/skin/factory/factory_smoke1_09.png" alphamap="assets/graphics/skin/factory/factory_smoke1_09_alpha.png" />
					<10 bitmap="assets/graphics/skin/factory/factory_smoke1_10.png" alphamap="assets/graphics/skin/factory/factory_smoke1_10_alpha.png" />
					<11 bitmap="assets/graphics/skin/factory/factory_smoke1_11.png" alphamap="assets/graphics/skin/factory/factory_smoke1_11_alpha.png" />
					<12 bitmap="assets/graphics/skin/factory/factory_smoke1_12.png" alphamap="assets/graphics/skin/factory/factory_smoke1_12_alpha.png" />
					<13 bitmap="assets/graphics/skin/factory/factory_smoke1_13.png" alphamap="assets/graphics/skin/factory/factory_smoke1_13_alpha.png" />
				</frames>
				<position x="188" y="150" />
				<animpause>53</animpause>
				<initpause>40</initpause>
			</anim>

			<anim _class="AnimatedMapBackgroundObject">
				<frames>
					<0 bitmap="assets/graphics/skin/factory/factory_smoke1_00.png" alphamap="assets/graphics/skin/factory/factory_smoke1_00_alpha.png" />
					<1 bitmap="assets/graphics/skin/factory/factory_smoke1_01.png" alphamap="assets/graphics/skin/factory/factory_smoke1_01_alpha.png" />
					<2 bitmap="assets/graphics/skin/factory/factory_smoke1_02.png" alphamap="assets/graphics/skin/factory/factory_smoke1_02_alpha.png" />
					<3 bitmap="assets/graphics/skin/factory/factory_smoke1_03.png" alphamap="assets/graphics/skin/factory/factory_smoke1_03_alpha.png" />
					<4 bitmap="assets/graphics/skin/factory/factory_smoke1_04.png" alphamap="assets/graphics/skin/factory/factory_smoke1_04_alpha.png" />
					<5 bitmap="assets/graphics/skin/factory/factory_smoke1_05.png" alphamap="assets/graphics/skin/factory/factory_smoke1_05_alpha.png" />
					<6 bitmap="assets/graphics/skin/factory/factory_smoke1_06.png" alphamap="assets/graphics/skin/factory/factory_smoke1_06_alpha.png" />
					<7 bitmap="assets/graphics/skin/factory/factory_smoke1_07.png" alphamap="assets/graphics/skin/factory/factory_smoke1_07_alpha.png" />
					<8 bitmap="assets/graphics/skin/factory/factory_smoke1_08.png" alphamap="assets/graphics/skin/factory/factory_smoke1_08_alpha.png" />
					<9 bitmap="assets/graphics/skin/factory/factory_smoke1_09.png" alphamap="assets/graphics/skin/factory/factory_smoke1_09_alpha.png" />
					<10 bitmap="assets/graphics/skin/factory/factory_smoke1_10.png" alphamap="assets/graphics/skin/factory/factory_smoke1_10_alpha.png" />
					<11 bitmap="assets/graphics/skin/factory/factory_smoke1_11.png" alphamap="assets/graphics/skin/factory/factory_smoke1_11_alpha.png" />
					<12 bitmap="assets/graphics/skin/factory/factory_smoke1_12.png" alphamap="assets/graphics/skin/factory/factory_smoke1_12_alpha.png" />
					<13 bitmap="assets/graphics/skin/factory/factory_smoke1_13.png" alphamap="assets/graphics/skin/factory/factory_smoke1_13_alpha.png" />
				</frames>
				<position x="345" y="150" />
				<animpause>53</animpause>
				<initpause>40</initpause>
			</anim>


		</background>
		
		<agent _class="Agent" name="robocat">
			<animator _extends="/animations/robocat" />
			<sfx _extends="/sfx/robocat" />
			<granny_dead_msg>Может ли что-нибудь остановить подлого доктора Мяу?</granny_dead_msg>
		</agent>
		
		<superagent _class="SuperAgent" name="gorilla">
			<animator _extends="/animations/gorilla" />
			<sfx _extends="/sfx/gorilla" />
			<granny_dead_msg>Ай-ай-ай. Эта горилла одурачила тебя!</granny_dead_msg>
		</superagent>
		
		<drmeow>
			<sfx type="sfx" file="assets/voice/drmeow1.ogg" volume="1" />
			<sfx type="sfx" file="assets/voice/drmeow2.ogg" volume="1" />
			<sfx type="sfx" file="assets/voice/drmeow3.ogg" volume="1" />
			<sfx type="sfx" file="assets/voice/drmeow7.ogg" volume="1" />
			<sfx type="sfx" file="assets/voice/drmeow8.ogg" volume="1" />
			<sfx type="sfx" file="assets/voice/drmeow9.ogg" volume="1" />
			<sfx type="sfx" file="assets/voice/drmeow10.ogg" volume="1" />
			<sfx type="sfx" file="assets/voice/drmeow11.ogg" volume="1" />
			<sfx type="sfx" file="assets/voice/drmeow12.ogg" volume="1" />
			<sfx type="sfx" file="assets/voice/drmeow13.ogg" volume="1" />
		</drmeow>

	</factory>


	<underwater>
		<dirt bitmap="assets/graphics/skin/underwater/dirt.png" alphamap="assets/graphics/skin/underwater/dirt-alpha.png" />
		<discoveredfakegrass bitmap="assets/graphics/skin/underwater/discovered_dirt.png" alphamap="assets/graphics/skin/underwater/discovered_dirt-alpha.png" />
		<discoveredfakerock bitmap="assets/graphics/skin/underwater/discovered_rock.png" alphamap="assets/graphics/skin/underwater/discovered_rock-alpha.png" />
		<rock bitmap="assets/graphics/skin/underwater/rock.png" alphamap="assets/graphics/skin/underwater/rock-alpha.png" />
		<superrock bitmap="assets/graphics/skin/underwater/superrock.png" alphamap="assets/graphics/skin/factory/superrock-alpha.png" />
		<ladder bitmap="assets/graphics/skin/underwater/ladder.png" />
		<escapeladder bitmap="assets/graphics/skin/resort/escape_ladder.png" />
		<lava bitmap="assets/graphics/skin/resort/lava.png" alphamap="assets/graphics/skin/resort/lava-alpha.png" />
		<monkeybars bitmap="assets/graphics/skin/resort/monkeybars.png" alphamap="assets/graphics/skin/resort/monkeybars-alpha.png"/>
		<lavabubbles bitmap="assets/graphics/bubble.png" alphamap="assets/graphics/bubble-alpha.png" />

		<ice bitmap="assets/graphics/skin/resort/ice.png" alphamap="assets/graphics/skin/resort/ice-alpha.png" />
		<moving_platform bitmap="assets/graphics/skin/resort/movingplatform.png" alphamap="assets/graphics/skin/resort/movingplatform-alpha.png" />
		<water bitmap="assets/graphics/skin/underwater/water.png" alphamap="assets/graphics/skin/underwater/dirt-alpha.png" />

		<crumbling>
			<animator _extends="/animations/underwater_crumbling" />
			<sfx _extends="/sfx/crumbling" />
		</crumbling>

		<dig0 bitmap="assets/graphics/digalpha0.png" />
		<dig1 bitmap="assets/graphics/digalpha1.png" />
		<dig2 bitmap="assets/graphics/digalpha2.png" />

		<editor_tiles bitmap="assets/graphics/skin/underwater/tilebank.png"
						alphamap="assets/graphics/skin/underwater/tilebank-alpha.png"/>

		<editor_tiles_ui bitmap="assets/graphics/skin/underwater/tilebank_ui.jpg"/>

		<background>

			<simple _class="SimpleMapBackgroundObject">
				<bitmap bitmap="assets/graphics/skin/underwater/underwater.jpg"/>
				<position x="0" y="0" />
				<velocity x="0" y="0" />
			</simple>

			<anim _class="AnimatedMapBackgroundObject">
				<frames>
					<0 bitmap="assets/graphics/skin/underwater/fish1_01.png" alphamap="assets/graphics/skin/underwater/fish1_01_alpha.png"/>
					<1 bitmap="assets/graphics/skin/underwater/fish1_02.png" alphamap="assets/graphics/skin/underwater/fish1_02_alpha.png"/>
					<2 bitmap="assets/graphics/skin/underwater/fish1_03.png" alphamap="assets/graphics/skin/underwater/fish1_03_alpha.png"/>
					<3 bitmap="assets/graphics/skin/underwater/fish1_04.png" alphamap="assets/graphics/skin/underwater/fish1_04_alpha.png"/>
					<4 bitmap="assets/graphics/skin/underwater/fish1_05.png" alphamap="assets/graphics/skin/underwater/fish1_05_alpha.png"/>
					<5 bitmap="assets/graphics/skin/underwater/fish1_06.png" alphamap="assets/graphics/skin/underwater/fish1_06_alpha.png"/>
					<6 bitmap="assets/graphics/skin/underwater/fish1_07.png" alphamap="assets/graphics/skin/underwater/fish1_07_alpha.png"/>
					<7 bitmap="assets/graphics/skin/underwater/fish1_08.png" alphamap="assets/graphics/skin/underwater/fish1_08_alpha.png"/>
					<8 bitmap="assets/graphics/skin/underwater/fish1_09.png" alphamap="assets/graphics/skin/underwater/fish1_09_alpha.png"/>
					<9 bitmap="assets/graphics/skin/underwater/fish1_10.png" alphamap="assets/graphics/skin/underwater/fish1_10_alpha.png"/>
				</frames>
				<position x="0" y="20" />
				<velocity x="-1" y="0" />
				<animpause>0</animpause>
			</anim>

			<anim _class="AnimatedMapBackgroundObject">
				<frames>
					<0 bitmap="assets/graphics/skin/underwater/fish2_01.png" alphamap="assets/graphics/skin/underwater/fish2_01_alpha.png"/>
					<1 bitmap="assets/graphics/skin/underwater/fish2_02.png" alphamap="assets/graphics/skin/underwater/fish2_02_alpha.png"/>
					<2 bitmap="assets/graphics/skin/underwater/fish2_03.png" alphamap="assets/graphics/skin/underwater/fish2_03_alpha.png"/>
					<3 bitmap="assets/graphics/skin/underwater/fish2_04.png" alphamap="assets/graphics/skin/underwater/fish2_04_alpha.png"/>
					<4 bitmap="assets/graphics/skin/underwater/fish2_05.png" alphamap="assets/graphics/skin/underwater/fish2_05_alpha.png"/>
					<5 bitmap="assets/graphics/skin/underwater/fish2_06.png" alphamap="assets/graphics/skin/underwater/fish2_06_alpha.png"/>
					<6 bitmap="assets/graphics/skin/underwater/fish2_07.png" alphamap="assets/graphics/skin/underwater/fish2_07_alpha.png"/>
					<7 bitmap="assets/graphics/skin/underwater/fish2_08.png" alphamap="assets/graphics/skin/underwater/fish2_08_alpha.png"/>
					<8 bitmap="assets/graphics/skin/underwater/fish2_09.png" alphamap="assets/graphics/skin/underwater/fish2_09_alpha.png"/>
					<9 bitmap="assets/graphics/skin/underwater/fish2_10.png" alphamap="assets/graphics/skin/underwater/fish2_10_alpha.png"/>
				</frames>
				<position x="0" y="10" />
				<velocity x="1.3" y="0" />
				<animpause>0</animpause>
			</anim>

			<simple _class="SimpleMapBackgroundObject" donttiley="1">
				<bitmap bitmap="assets/graphics/skin/underwater/fishmask.jpg"
					alphamap="assets/graphics/skin/underwater/fishmask_alpha.jpg" />
				<position x="0" y="11" />
				<velocity x="0" y="0" />
			</simple>

			<anim _class="AnimatedMapBackgroundObject">
				<frames>
					<0 bitmap="assets/graphics/skin/underwater/screen1_01.jpg" />
					<1 bitmap="assets/graphics/skin/underwater/screen1_02.jpg" />
					<2 bitmap="assets/graphics/skin/underwater/screen1_03.jpg" />
					<3 bitmap="assets/graphics/skin/underwater/screen1_04.jpg" />
					<4 bitmap="assets/graphics/skin/underwater/screen1_05.jpg" />
					<5 bitmap="assets/graphics/skin/underwater/screen1_06.jpg" />
					<6 bitmap="assets/graphics/skin/underwater/screen1_07.jpg" />
					<7 bitmap="assets/graphics/skin/underwater/screen1_08.jpg" />
				</frames>
				<position x="41" y="184" />
				<animpause>10</animpause>
			</anim>

			<anim _class="AnimatedMapBackgroundObject">
				<frames>
					<0 bitmap="assets/graphics/skin/underwater/screen2_01.jpg" />
					<1 bitmap="assets/graphics/skin/underwater/screen2_02.jpg" />
					<2 bitmap="assets/graphics/skin/underwater/screen2_03.jpg" />
					<3 bitmap="assets/graphics/skin/underwater/screen2_04.jpg" />
					<4 bitmap="assets/graphics/skin/underwater/screen2_05.jpg" />
					<5 bitmap="assets/graphics/skin/underwater/screen2_06.jpg" />
					<6 bitmap="assets/graphics/skin/underwater/screen2_07.jpg" />
					<7 bitmap="assets/graphics/skin/underwater/screen2_08.jpg" />
					<8 bitmap="assets/graphics/skin/underwater/screen2_09.jpg" />
				</frames>
				<position x="33" y="214" />
				<animpause>15</animpause>
			</anim>

			
		</background>
		
		<agent _class="Agent" name="robocat">
			<animator _extends="/animations/robocat" />
			<sfx _extends="/sfx/robocat" />
			<granny_dead_msg>Может ли что-нибудь остановить подлого доктора Мяу?</granny_dead_msg>
		</agent>
		
		<superagent _class="SuperAgent" name="gorilla">
			<animator _extends="/animations/gorilla" />
			<sfx _extends="/sfx/gorilla" />
			<granny_dead_msg>Ай-ай-ай. Эта горилла одурачила тебя!</granny_dead_msg>
		</superagent>

		<drmeow>
			<sfx type="sfx" file="assets/voice/drmeow1.ogg" volume="1" />
			<sfx type="sfx" file="assets/voice/drmeow2.ogg" volume="1" />
			<sfx type="sfx" file="assets/voice/drmeow3.ogg" volume="1" />
			<sfx type="sfx" file="assets/voice/drmeow6.ogg" volume="1" />
			<sfx type="sfx" file="assets/voice/drmeow7.ogg" volume="1" />
			<sfx type="sfx" file="assets/voice/drmeow8.ogg" volume="1" />
			<sfx type="sfx" file="assets/voice/drmeow9.ogg" volume="1" />
			<sfx type="sfx" file="assets/voice/drmeow10.ogg" volume="1" />
			<sfx type="sfx" file="assets/voice/drmeow11.ogg" volume="1" />
			<sfx type="sfx" file="assets/voice/drmeow12.ogg" volume="1" />
			<sfx type="sfx" file="assets/voice/drmeow13.ogg" volume="1" />
		</drmeow>
	</underwater>


	<volcano>
		<dirt bitmap="assets/graphics/skin/volcano/dirt.png" alphamap="assets/graphics/skin/volcano/dirt-alpha.png" />
		<discoveredfakegrass bitmap="assets/graphics/skin/volcano/discovered_dirt.png" alphamap="assets/graphics/skin/volcano/discovered_dirt-alpha.png" />
		<discoveredfakerock bitmap="assets/graphics/skin/volcano/discovered_rock.png" alphamap="assets/graphics/skin/volcano/discovered_rock-alpha.png" />
		<rock bitmap="assets/graphics/skin/volcano/rock.png" alphamap="assets/graphics/skin/volcano/rock-alpha.png" />
		<superrock bitmap="assets/graphics/skin/volcano/superrock.png" alphamap="assets/graphics/skin/factory/superrock-alpha.png" />
		<ladder bitmap="assets/graphics/skin/volcano/ladder.png" />
		<escapeladder bitmap="assets/graphics/skin/resort/escape_ladder.png" />
		<lava bitmap="assets/graphics/skin/factory/lava.png" alphamap="assets/graphics/skin/factory/lava-alpha.png" />
		<monkeybars bitmap="assets/graphics/skin/resort/monkeybars.png" alphamap="assets/graphics/skin/resort/monkeybars-alpha.png"/>
		<lavabubbles bitmap="assets/graphics/bubble.png" alphamap="assets/graphics/bubble-alpha.png" />

		<ice bitmap="assets/graphics/skin/resort/ice.png" alphamap="assets/graphics/skin/resort/ice-alpha.png" />
		<moving_platform bitmap="assets/graphics/skin/resort/movingplatform.png" alphamap="assets/graphics/skin/resort/movingplatform-alpha.png" />
		<water bitmap="assets/graphics/skin/volcano/water.png" alphamap="assets/graphics/skin/volcano/dirt-alpha.png" />

		<crumbling>
			<animator _extends="/animations/volcano_crumbling" />
			<sfx _extends="/sfx/crumbling" />
		</crumbling>

		<dig0 bitmap="assets/graphics/digalpha0.png" />
		<dig1 bitmap="assets/graphics/digalpha1.png" />
		<dig2 bitmap="assets/graphics/digalpha2.png" />

		<editor_tiles bitmap="assets/graphics/skin/volcano/tilebank.png"
						alphamap="assets/graphics/skin/volcano/tilebank-alpha.png"/>

		<editor_tiles_ui bitmap="assets/graphics/skin/volcano/tilebank_ui.jpg"/>

		<background>
			<simple _class="SimpleMapBackgroundObject">
				<bitmap bitmap="assets/graphics/skin/volcano/volcano.jpg" />
				<position x="0" y="0" />
				<velocity x="0" y="0" />
			</simple>

			<anim _class="AnimatedMapBackgroundObject">
				<frames>
					<0 bitmap="assets/graphics/skin/volcano/eye_glow_01.png" alphamap="assets/graphics/skin/volcano/eye_glow_01_alpha.png" />
					<1 bitmap="assets/graphics/skin/volcano/eye_glow_02.png" alphamap="assets/graphics/skin/volcano/eye_glow_02_alpha.png" />
					<2 bitmap="assets/graphics/skin/volcano/eye_glow_03.png" alphamap="assets/graphics/skin/volcano/eye_glow_03_alpha.png" />
					<3 bitmap="assets/graphics/skin/volcano/eye_glow_04.png" alphamap="assets/graphics/skin/volcano/eye_glow_04_alpha.png" />
					<4 bitmap="assets/graphics/skin/volcano/eye_glow_05.png" alphamap="assets/graphics/skin/volcano/eye_glow_05_alpha.png" />
					<5 bitmap="assets/graphics/skin/volcano/eye_glow_04.png" alphamap="assets/graphics/skin/volcano/eye_glow_04_alpha.png" />
					<6 bitmap="assets/graphics/skin/volcano/eye_glow_03.png" alphamap="assets/graphics/skin/volcano/eye_glow_03_alpha.png" />
					<7 bitmap="assets/graphics/skin/volcano/eye_glow_02.png" alphamap="assets/graphics/skin/volcano/eye_glow_02_alpha.png" />
					<8 bitmap="assets/graphics/skin/volcano/eye_glow_01.png" alphamap="assets/graphics/skin/volcano/eye_glow_01_alpha.png" />
				</frames>
				<position x="277" y="50" />
				<animpause>30</animpause>
			</anim>

			<anim _class="AnimatedMapBackgroundObject">
				<frames>
					<0 bitmap="assets/graphics/skin/volcano/lava1_burst01.png" alphamap="assets/graphics/skin/volcano/lava1_burst01_alpha.png" />
					<1 bitmap="assets/graphics/skin/volcano/lava1_burst02.png" alphamap="assets/graphics/skin/volcano/lava1_burst02_alpha.png" />
					<2 bitmap="assets/graphics/skin/volcano/lava1_burst03.png" alphamap="assets/graphics/skin/volcano/lava1_burst03_alpha.png" />
					<3 bitmap="assets/graphics/skin/volcano/lava1_burst04.png" alphamap="assets/graphics/skin/volcano/lava1_burst04_alpha.png" />
					<4 bitmap="assets/graphics/skin/volcano/lava1_burst05.png" alphamap="assets/graphics/skin/volcano/lava1_burst05_alpha.png" />
					<5 bitmap="assets/graphics/skin/volcano/lava1_burst06.png" alphamap="assets/graphics/skin/volcano/lava1_burst06_alpha.png" />
					<6 bitmap="assets/graphics/skin/volcano/lava1_burst07.png" alphamap="assets/graphics/skin/volcano/lava1_burst07_alpha.png" />
					<7 bitmap="assets/graphics/skin/volcano/lava1_burst08.png" alphamap="assets/graphics/skin/volcano/lava1_burst08_alpha.png" />
					<8 bitmap="assets/graphics/skin/volcano/lava1_burst09.png" alphamap="assets/graphics/skin/volcano/lava1_burst09_alpha.png" />
					<9 bitmap="assets/graphics/skin/volcano/lava1_burst10.png" alphamap="assets/graphics/skin/volcano/lava1_burst10_alpha.png" />
					<10 bitmap="assets/graphics/skin/volcano/lava1_burst11.png" alphamap="assets/graphics/skin/volcano/lava1_burst11_alpha.png" />
					<11 bitmap="assets/graphics/skin/volcano/lava1_burst12.png" alphamap="assets/graphics/skin/volcano/lava1_burst12_alpha.png" />
				</frames>
				<position x="130" y="360" />
				<animpause>60</animpause>
				<initpause>0</initpause>
			</anim>

			<anim _class="AnimatedMapBackgroundObject">
				<frames>
					<0 bitmap="assets/graphics/skin/volcano/lava1_burst01.png" alphamap="assets/graphics/skin/volcano/lava1_burst01_alpha.png" />
					<1 bitmap="assets/graphics/skin/volcano/lava1_burst02.png" alphamap="assets/graphics/skin/volcano/lava1_burst02_alpha.png" />
					<2 bitmap="assets/graphics/skin/volcano/lava1_burst03.png" alphamap="assets/graphics/skin/volcano/lava1_burst03_alpha.png" />
					<3 bitmap="assets/graphics/skin/volcano/lava1_burst04.png" alphamap="assets/graphics/skin/volcano/lava1_burst04_alpha.png" />
					<4 bitmap="assets/graphics/skin/volcano/lava1_burst05.png" alphamap="assets/graphics/skin/volcano/lava1_burst05_alpha.png" />
					<5 bitmap="assets/graphics/skin/volcano/lava1_burst06.png" alphamap="assets/graphics/skin/volcano/lava1_burst06_alpha.png" />
					<6 bitmap="assets/graphics/skin/volcano/lava1_burst07.png" alphamap="assets/graphics/skin/volcano/lava1_burst07_alpha.png" />
					<7 bitmap="assets/graphics/skin/volcano/lava1_burst08.png" alphamap="assets/graphics/skin/volcano/lava1_burst08_alpha.png" />
					<8 bitmap="assets/graphics/skin/volcano/lava1_burst09.png" alphamap="assets/graphics/skin/volcano/lava1_burst09_alpha.png" />
					<9 bitmap="assets/graphics/skin/volcano/lava1_burst10.png" alphamap="assets/graphics/skin/volcano/lava1_burst10_alpha.png" />
					<10 bitmap="assets/graphics/skin/volcano/lava1_burst11.png" alphamap="assets/graphics/skin/volcano/lava1_burst11_alpha.png" />
					<11 bitmap="assets/graphics/skin/volcano/lava1_burst12.png" alphamap="assets/graphics/skin/volcano/lava1_burst12_alpha.png" />
				</frames>
				<position x="540" y="360" />
				<animpause>80</animpause>
				<initpause>60</initpause>
			</anim>

			<anim _class="AnimatedMapBackgroundObject">
				<frames>
					<0 bitmap="assets/graphics/skin/volcano/lava1_burst01.png" alphamap="assets/graphics/skin/volcano/lava1_burst01_alpha.png" />
					<1 bitmap="assets/graphics/skin/volcano/lava1_burst02.png" alphamap="assets/graphics/skin/volcano/lava1_burst02_alpha.png" />
					<2 bitmap="assets/graphics/skin/volcano/lava1_burst03.png" alphamap="assets/graphics/skin/volcano/lava1_burst03_alpha.png" />
					<3 bitmap="assets/graphics/skin/volcano/lava1_burst04.png" alphamap="assets/graphics/skin/volcano/lava1_burst04_alpha.png" />
					<4 bitmap="assets/graphics/skin/volcano/lava1_burst05.png" alphamap="assets/graphics/skin/volcano/lava1_burst05_alpha.png" />
					<5 bitmap="assets/graphics/skin/volcano/lava1_burst06.png" alphamap="assets/graphics/skin/volcano/lava1_burst06_alpha.png" />
					<6 bitmap="assets/graphics/skin/volcano/lava1_burst07.png" alphamap="assets/graphics/skin/volcano/lava1_burst07_alpha.png" />
					<7 bitmap="assets/graphics/skin/volcano/lava1_burst08.png" alphamap="assets/graphics/skin/volcano/lava1_burst08_alpha.png" />
					<8 bitmap="assets/graphics/skin/volcano/lava1_burst09.png" alphamap="assets/graphics/skin/volcano/lava1_burst09_alpha.png" />
					<9 bitmap="assets/graphics/skin/volcano/lava1_burst10.png" alphamap="assets/graphics/skin/volcano/lava1_burst10_alpha.png" />
					<10 bitmap="assets/graphics/skin/volcano/lava1_burst11.png" alphamap="assets/graphics/skin/volcano/lava1_burst11_alpha.png" />
					<11 bitmap="assets/graphics/skin/volcano/lava1_burst12.png" alphamap="assets/graphics/skin/volcano/lava1_burst12_alpha.png" />
				</frames>
				<position x="240" y="360" />
				<animpause>40</animpause>
				<initpause>20</initpause>
			</anim>

			<anim _class="AnimatedMapBackgroundObject">
				<frames>
					<0 bitmap="assets/graphics/skin/volcano/lava1_burst01.png" alphamap="assets/graphics/skin/volcano/lava1_burst01_alpha.png" />
					<1 bitmap="assets/graphics/skin/volcano/lava1_burst02.png" alphamap="assets/graphics/skin/volcano/lava1_burst02_alpha.png" />
					<2 bitmap="assets/graphics/skin/volcano/lava1_burst03.png" alphamap="assets/graphics/skin/volcano/lava1_burst03_alpha.png" />
					<3 bitmap="assets/graphics/skin/volcano/lava1_burst04.png" alphamap="assets/graphics/skin/volcano/lava1_burst04_alpha.png" />
					<4 bitmap="assets/graphics/skin/volcano/lava1_burst05.png" alphamap="assets/graphics/skin/volcano/lava1_burst05_alpha.png" />
					<5 bitmap="assets/graphics/skin/volcano/lava1_burst06.png" alphamap="assets/graphics/skin/volcano/lava1_burst06_alpha.png" />
					<6 bitmap="assets/graphics/skin/volcano/lava1_burst07.png" alphamap="assets/graphics/skin/volcano/lava1_burst07_alpha.png" />
					<7 bitmap="assets/graphics/skin/volcano/lava1_burst08.png" alphamap="assets/graphics/skin/volcano/lava1_burst08_alpha.png" />
					<8 bitmap="assets/graphics/skin/volcano/lava1_burst09.png" alphamap="assets/graphics/skin/volcano/lava1_burst09_alpha.png" />
					<9 bitmap="assets/graphics/skin/volcano/lava1_burst10.png" alphamap="assets/graphics/skin/volcano/lava1_burst10_alpha.png" />
					<10 bitmap="assets/graphics/skin/volcano/lava1_burst11.png" alphamap="assets/graphics/skin/volcano/lava1_burst11_alpha.png" />
					<11 bitmap="assets/graphics/skin/volcano/lava1_burst12.png" alphamap="assets/graphics/skin/volcano/lava1_burst12_alpha.png" />
				</frames>
				<position x="340" y="360" />
				<animpause>90</animpause>
				<initpause>40</initpause>
			</anim>
		</background>
		
		<agent _class="Agent" name="robocat">
			<animator _extends="/animations/robocat" />
			<sfx _extends="/sfx/robocat" />
			<granny_dead_msg>Может ли что-нибудь остановить подлого доктора Мяу?</granny_dead_msg>
		</agent>
		
		<superagent _class="SuperAgent" name="gorilla">
			<animator _extends="/animations/gorilla" />
			<sfx _extends="/sfx/gorilla" />
			<granny_dead_msg>Ай-ай-ай. Эта горилла одурачила тебя!</granny_dead_msg>
		</superagent>

		<drmeow>
			<sfx type="sfx" file="assets/voice/drmeow16.ogg" volume="1" />
			<sfx type="sfx" file="assets/voice/drmeow17.ogg" volume="1" />
			<sfx type="sfx" file="assets/voice/drmeow18.ogg" volume="1" />
			<sfx type="sfx" file="assets/voice/drmeow19.ogg" volume="1" />
			<sfx type="sfx" file="assets/voice/drmeow21.ogg" volume="1" />
			<sfx type="sfx" file="assets/voice/drmeow23.ogg" volume="1" />
		</drmeow>
	</volcano>
	
	<bonus>
		<dirt bitmap="assets/graphics/skin/resort/dirt.png" alphamap="assets/graphics/skin/resort/dirt-alpha.png" />
		<discoveredfakegrass bitmap="assets/graphics/skin/resort/discovered_dirt.png" alphamap="assets/graphics/skin/resort/discovered_dirt-alpha.png" />
		<discoveredfakerock bitmap="assets/graphics/skin/resort/discovered_rock.png" alphamap="assets/graphics/skin/resort/discovered_rock-alpha.png" />
		<rock bitmap="assets/graphics/skin/resort/rock.png" alphamap="assets/graphics/skin/resort/rock-alpha.png" />
		<superrock bitmap="assets/graphics/skin/resort/superrock.png" alphamap="assets/graphics/skin/factory/superrock-alpha.png" />
		<ladder bitmap="assets/graphics/skin/resort/ladder.png" />
		<escapeladder bitmap="assets/graphics/skin/resort/escape_ladder.png" />
		<lava bitmap="assets/graphics/skin/resort/lava.png" alphamap="assets/graphics/skin/resort/lava-alpha.png" />
		<monkeybars bitmap="assets/graphics/skin/resort/monkeybars.png" alphamap="assets/graphics/skin/resort/monkeybars-alpha.png"/>
		<lavabubbles bitmap="assets/graphics/bubble.png" alphamap="assets/graphics/bubble-alpha.png" />
		
		<ice bitmap="assets/graphics/skin/resort/ice.png" alphamap="assets/graphics/skin/resort/ice-alpha.png" />
		<moving_platform bitmap="assets/graphics/skin/resort/movingplatform.png" alphamap="assets/graphics/skin/resort/movingplatform-alpha.png" />
		<water bitmap="assets/graphics/skin/resort/water.png" alphamap="assets/graphics/skin/resort/dirt-alpha.png" />
		
		<crumbling>
			<animator _extends="/animations/resort_crumbling" />
			<sfx _extends="/sfx/crumbling" />
		</crumbling>

		<dig0 bitmap="assets/graphics/digalpha0.png" />
		<dig1 bitmap="assets/graphics/digalpha1.png" />
		<dig2 bitmap="assets/graphics/digalpha2.png" />

		<editor_tiles bitmap="assets/graphics/skin/resort/tilebank.png"
						alphamap="assets/graphics/skin/resort/tilebank-alpha.png"/>

        <editor_tiles_ui bitmap="assets/graphics/skin/resort/tilebank_ui.jpg"/>

		<background>
			<simple _class="SimpleMapBackgroundObject">
				<bitmap bitmap="assets/graphics/skin/bonus/bonus.jpg" />
				<position x="0" y="0" />
				<velocity x="0" y="0" />
			</simple>
			<simple _class="SimpleMapBackgroundObject">
				<bitmap bitmap="assets/graphics/skin/bonus/stars.png" />
				<position x="0" y="-100" />
				<velocity x="-0.34" y="0" />
			</simple>
			<simple _class="SimpleMapBackgroundObject">
				<bitmap bitmap="assets/graphics/skin/bonus/stars2.png" />
				<position x="0" y="0" />
				<velocity x="-1" y="0" />
			</simple>
			
		</background>
		<agent _class="Agent" name="tikiman">
			<animator _extends="/animations/tikiman" />
			<sfx _extends="/sfx/tikiman" />
			<granny_dead_msg>Туземец лишил Бабулю чувств.</granny_dead_msg>
		</agent>
		
		<superagent _class="SuperAgent" name="gorilla">
			<animator _extends="/animations/gorilla" />
			<sfx _extends="/sfx/gorilla" />
			<granny_dead_msg>Ай-ай-ай. Эта горилла одурачила тебя!</granny_dead_msg>
		</superagent>
		
	</bonus>

</levelskin>
